Arkeir: Princes of the Apocalypse
Arkeir, the World
Arkeir, a World of Myth
Arkeir is a world where myth and legend shape reality, where the power and influence of magic rely on the stories mortal tell. Tales told around the campfire of darkness and monsters bring terror and villainy into the world, while legends of hope and bravery guide new heroes against every new evil.
Arkeir is Magical: Though true practitioners of magic are relatively rare, the products of magic are not. The combined magical forces of Arkeir are known as the Myth. The Myth is a force and source of unlimited power and change, and it exerts this influence on the world constantly. The Myth, in turn, is shaped and empowered by the stories and legends told by the mortals of Arkeir. Wizards, bards, and sorcerers cast their magic by manipulating this story of the world. Enchantment is also common, with even border villages lit by enchanted orbs of light rather than torches. Items of true power, however – anything that extends past the strength of a common cantrip – remain rare.
Much of Arkeir is Untamed: The nature of the Myth means the world is in a constant state of flux. No civilization lasts forever, and the natural forces of the world work quickly to reclaim those regions where civilization loses its grip. In many places, including the Arkwild, it is dangerous to stray too far from the road even within the borders of strong kingdoms. Sometimes, a traveler will get lucky and simply get lost, or set upon by bandits or an orc scouting party. More often, a monster far more fearsome will ensure the traveler is never see again. Within the Arkwild, getting lost might mean you’ve left the world you know entirely.
Arkeir is Ancient: There are few places in the world where a single kingdom or empire has persisted for more than a few thousand years, but there are even fewer that have never seen such a kingdom or empire rise and fall. The natural world is quick to reclaim these fallen civilizations, but never consumes them completely. One rarely has to travel far into the wilderness to find evidence of some forgotten city or ruin.
Conflict Shapes Arkeir: The first war fought on Arkeir was the Dragon War of the First Age, when Bahamut and Tiamat vied for the fate of the fledgling world. Since then, conflict has been constant. If empires occasionally find reason to stop fighting each other, orcs hordes rarely find reason to stop their slaughter of kingdoms. The Arkwild itself was once the site of a great elven empire which fell to civil war. It is the battles fought by mortals that shape the story of the world.
Gods Oversee Arkeir: The greatest heroes, villains, and personalities of the First Age of Arkeir found themselves made part of the Myth. They are now the gods of Arkeir, and every mortal race has at least one to help guide their people. These gods actively guide those willing to listen, and often more discreetly guide those who do not. However, the nature of godhood means that organized religion, while common, is not often very powerful in most societies.