Tag: Factions and Powers

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  • Dicers

    A scattered network of spellcasters, spies, and vagabonds, the Dicers advocate equality and covertly oppose the abuse of power, magical and otherwise. Agents operate in secret and emphasize stealth, subtlety and the power of stories. Bards, sorcerers, and …

  • The Confederate Council

    Agents of the Council serve the shaky alliance between the three "capitols" of the Confederacy: Quentos, northern Port Saltland, and southern Daigan. The three capitols work to maintain the mutual security and prosperity of all thirteen kingdoms of the …

  • The Order of the Seven Hands

    When colonization of the Arkwild first began, entire cities and even a kingdom were founded on devotion to the Highest, those brave heroes who fought evil and chaos in the First Age and ascended to godhood within the Myth. Those places and those fervent …

  • The Wildpact

    This widespread group of wilderness survivalists works to preserve the natural order and while rooting out unnatural threats. They are particularly active along the borders of the Confederacy, where colonists and Arkwild natives work together to maintain …

  • The Weavers

    This shadow network seeks to expand its influence and power base throughout the Confederacy. Its members coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks are common among their number, but Weavers will recruit …

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